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Command and conquer ultimate collection kanes wrath control
Command and conquer ultimate collection kanes wrath control







command and conquer ultimate collection kanes wrath control

We think we have the foundation really correct now, with the whole radial system. We had a prototype, coming out of Tiberium Wars, of this working, and then we were really able to develop that for Kane's Wrath. It really was just an experimentation process. It's very intuitive to use, it's very natural, using the analog sticks instead of the d-pad.

command and conquer ultimate collection kanes wrath control

While they were successful and were the best things out there at the time, we knew that we could do better and continued refining.įor Kane's Wrath the Radial Interface, we really think that we've hit the chord for the console audience. With Battle for Middle-earth II and Command & Conquer 3 Tiberium Wars, we tried a few control schemes of our own. It's a big experimentation process that we're going through, everyone is trying new things to see what works best for the console audience. Jim Vessella: This is a time in the RTS genre for consoles where we're all just learning. Just what does EA LA have up its sleeve for the future of Command and Conquer? And will the Xbox 360 games be able to partake in a multiplayer beta for Command & Conquer Red Alert 3?

command and conquer ultimate collection kanes wrath control

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"We're actually already iterating on it for Red Alert 3's development, and we have some new, really cool features."īut why did it take three games to reach that point in the first place? Furthermore, why do PC gamers need C&C3 to run the expansion while Xbox 360 gamers don't? "That's not to say that we're going to stop there, we are going to continue developing this control scheme," he continued. " the Radial Interface, we really think that we've hit the chord for the console audience." "We think that this is certainly going to be the best control scheme for RTS games coming out next week," he told Shacknews. Well, as far as next week's one-two punch of Kane's Wrath and Supreme Commander on Xbox 360 is concerned. One of the major claims this time around is that the studio has, at long last, resolved the controls it says were "lauded by critics."īut is this the control scheme for real-time strategy efforts on consoles? Lead producer Jim Vessella thinks so. Command & Conquer 3: Kane's Wrath marks the third real-time strategy game EA Los Angeles has brought to Xbox 360.









Command and conquer ultimate collection kanes wrath control